Finished first full draft of Trafficville- dystopian cyberpunk fiction re gaming, social media and so on; it is 24,600 words, give or take. Probably merde – I’ll follow Mr. Hemingway’s advice and let it sit in my cyber kitchen drawer for a couple of weeks before I have another look.
The final chapter reads:
Q and A
So here’s a sampling of key Q and A we here at Phantom have dealt with during the beta trial and first three weeks of full release (English version only). Feel free to send us more – remember; this game works best with your interactions built in.
Q from Randy in Dallas… If this is meant to be so American I don’t get how come there are no African-Americans in here?
A: I guess you just never played any bits of Trafficville with Benny Goodman, who is Normans’ best friend. He’s just one (the main one) of 17 African American characters written into the mainframe of Trafficville, and he gets a Hispanic girlfriend. Can’t get much more Yankee-doodle than that.
Surely you must have seen at least one darker than average character at some time while you played Trafficville! And no, we didn’t have the police force round them all up, nor shoot them, though that was one reality we did contemplate. Benny does get mobbed by rogue police. We didn’t put that one in – that was outside players messing with the program; we love that Trafficville can take on a life of its own.
Q from Sissy in Duluth Minnesota… How come Adolf Hitler got into the plot; I mean, that was a bit weird?
A: That actually came through one of our beta players and we were as surprised as you to see him walking down Merrie Yngland Drive. But we let it run and it worked out as a game, didn’t it? Had to have good old Norman climb the clock tower, didn’t we, to re-set. Who’d have thought we’d get that lesson in – how easy it is to become a Nazi. We liked what the game taught us with this one.
Q from Wayne in NY… I felt like the game got out of control sometimes; I mean I felt like I was just reacting, not in charge. Was that intentional?
A: Yes, and no. We’ve written so many possible pathways into this (and the lightspeed tech means they’ll run at a natural pace) that we knew the game offered stuff we hadn’t even thought of; it was meant to be like life, after all, unpredictable. We just didn’t know how life-like it could be.
I guess if you’re a real control freak that might get a bit much – but most of our feedback has been that players love that the game doesn’t repeat itself… It is good to just go with the flow…