Stephen J Kimber – why I write

https://www.amazon.com/dp/B08XFVWYBX Why does anyone write? 'Tis a lonely, often bruising affair, sometimes filled with self loathing. Then again, it lets you inhabit myriad worlds, most of them perhaps better (though, you fear, lacking depth) than the one we've somehow found ourselves in. The Literary Hub notes 33 writers on why they write; surprise, surprise - … Continue reading Stephen J Kimber – why I write

Buy it…?

16 year old Nick Seche is a gamer, a nerd. It's 2024 and Seche wins a beta trial of a new tech, sensory-immersing gaming unit and program from innovative gaming guru, Daichi Arata, head of Phantom Gaming. It's a game apparently locked in the mundanity of small-town USA but Arata's game promises so much more. It goes way beyond the virtual and plunges Nick into a world that becomes scarily not at all everyday. Via the game’s sensors and lightspeed technology Seche lives and breathes his character, Norman Mene. And things in his own world (Sydney Australia) begin to resonate with the world of Burris (the small mid-west town where the game is set); the game spirals out of control, Pleasantville meets Gremlins - hackers made substantial, gamers intruding on game space and politics out of control in downtown main street. In the meantime, back in Sydney, Seche is contacted via a strange entity he dubs the voice. Via the voice he is led to believe that the game is a simulation environment which allows sinister background entities to data mine players. It may be gaming but the stakes are real world - and Nick Seche is a guinea pig.

Malleable published by moi…

Made a quick promo film for the book: https://www.youtube.com/watch?v=FLocqrNqmvU Sixteen year old Nick Seche is a gamer, a nerd.  It's 2024 and Seche wins a beta trial of a new tech, sensory immersive gaming unit and program from innovative gaming guru, Daichi Arata, head of Phantom Gaming. It's a game apparently locked in the mundanity … Continue reading Malleable published by moi…