Trafficville ~ USA: players and played

Trafficville posits a world – a game space – of shifting possibilities; an ambiguous merging of real and not-real. A series of questions, really: Who is played and who is player? Who is in control: of themselves, of others, of place and time? Should someone be in control? Who accepts the blame should things go wrong? Is anyone responsible for the generalities of what happens? Are ethics even a question in simulated reality (think practice for a bombing run)? What is programming and who is programmed? Who?

SO… here are a few bits along those lines from the draft novel (novella, more like):


I walk out of my house and I build a wall, straight away. There’s too much out there for me to bear so I put my headphones on and listen to retro stuff; after all, we don’t need no education.
I’m not the only one, dude. Retro nuts, some of ‘em even carrying those old ghetto blasters on their shoulders, but all of us funked up with headies, walking the roads. No need to self drive those hover cars or get a hover bus and be en-canned with too many other folk. Just us, in fact just you, yourself, walking the roads and tuning out the noise.

I put my headphones on
So I can shut out the rest of humanity
I put my headphones on
So I get to live vicariously
And when I’ve got them on
That blues world slips away.

Who am I?
I’m a game player, baby….



I like to play games. And that’s despite all the stuff they tell us about what’s wrong with on-line gaming, You know, the normal person plus anonymity plus on-line audience = idiotic behavior. They’ve got that right but you don’t have to play with the idiots. Me and my buddies (some of whom I don’t know from Adam, they might live in India for all I know, but they are still my buddies) – we rag each other but we don’t get nasty and shitty and call each other some of the stuff I’ve seen on-line and if someone new wants to join… Well, we vet them; they are on trial for a while. They know they’re on trial too, so it’s not a secret. We’ve got a good rep out there. Trafficville lets you block players, if you know how – and we do. Ryan, for example, has access to the town’s birth and death records and we could make a player simply disappear by erasing some records; it’s that easy, if you know how.
And why might you do this? Because- as one of my favorite on-line gaming commentators says – “Cheating, team-killing, entering a game but not playing, quitting before the game is over, and more, are all relatively common…’ This guru tells us that this stuff means that “normal people become f*5$^$# on-line.” And he’d know.

Girls don’t play so much as boys but I wonder if some of my gamer buddies are girls; there’s one called Des I figure might be a girl because of the way she plays – she seems to be more in touch with the characters feelings, that sounds sexist, I know, but she does and she plays different. And Des I reckon is short for Desilee (which is the name of one of my sister’s friends) or maybe Desiree and she – in the game – is this scrawny Japanese girl that moved to Trafficville after the Fukushima disaster; that’s her back-story. I reckon Des has got to be female; it’s good having a female player.

Leave a Reply

Fill in your details below or click an icon to log in: Logo

You are commenting using your account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s